I do agree that upgrading cities does have its disadvantages, but I prefer this system over the Rome/Medieval 2 system where every city that you had could be a epic/huge city without having much of an impact on the way cities grew in those games. The question is simple? Why you left a wonderfull work of yours and decreased the level of work of your attila settlements? To keep offering you AI armies safe entrance in cities! You made wonderfull brick wall texture for ERE and that should be enough as a change for wall and towers retexturing!Īlso a tiny modification for ERE towers would be the removal of the roof and replacement with rambards! Why didn't you simplyĬoppied Theodossian walls of both Thessalonike and Constantinople?įor WRE the Rome II walls and towers would be ACCURATE ( a feature that you seam to avoid all the time).įinaly what kind of towers (see pictures) are these?Įven in provincial settlements you could add decorative stone/brick walls and proper towers placed on gateless gatehouses ![]() Sassanids did not change walls and towers from the Parthian era! Why didn't you simply coppy and modify Rome II walls, gates and towers with/without new textures? What made you DESTROY your wonderfull work on buildings with this aufull walls apearence? The Gaulish and Germanic settlements of Rome II were proper and accurate for Attila also because those villages did not changeīut what on earth did you CA modelers thought when you transformed both Roman and Sassanid cities into barbarian settlements I was happy when i saw the new buildings and their textures of Attila untill i came across with my early sieges! One strong point of Rome II was the settlements and their walls. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.
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